3D Capture & Photogrammetry
Precision scanning for the world's most demanding productions — building the operational infrastructure, the teams, and the workflows behind real-world photogrammetry at scale.
Robot Air
Epic Games
Led the photogrammetry team at Robot Air, building and running a specialist scan unit for Epic Games' Megascans library — now live on the FAB Marketplace. Recruited operators from scratch, wrote the SOPs, and delivered pipeline-ready assets to AAA standards across four years of production.
From rusted industrial hardware to fine organic specimens — every scan delivered to the exacting PBR standards required for Unreal Engine production pipelines.
End-to-end operations management for technically demanding scan productions — on-set coordination, shoot planning, asset delivery and sign-off.
Built live tracking dashboards and reporting frameworks giving senior leadership real-time visibility into workstream status, budget health and delivery timelines.
Recruited and trained scan operators from zero experience to production-ready standard — meeting the exacting demands of global AAA game and film clients.
Developed SOPs and workflow templates that standardised the capture process across diverse production types and dramatically reduced turnaround times.
Working within Clear Angle Studios' purpose-built multi-camera capture environment — a precision lighting rig designed for controlled, full-360° photogrammetry of props, figures, and complex objects.
The studio setup delivered high-fidelity scan data for VFX, game development, and digital archiving pipelines, operating at the intersection of technical rigour and production efficiency.